LoL: Everything you wanted to know about the Arena mode
A total of ten Rioters were available to answer a plethora of questions posed by players about the new game mode, the Arena.
The Arena game mode continues to promise great fun and entertainment for every summoner who wants to break away from ARAM and Summoner's Rift. In the 2v2v2v2 mode, the emphasis is on constant action, frantic pacing, crazy combinations, and random augments that essentially offer inexhaustible possibilities. Excited by the huge enthusiasm, Riot Games decided to unleash the team behind the LTM on the largest community forum to thoroughly answer the questions of LoL players.
The most exciting questions and answers from the Arena AMA
What crazy augment didn't make it into the final version?
- Shitake Happens: A deadly mushroom spawns on the map every round, which anyone can blow up, but only you can see exactly where it is placed.
- Flicker: At the beginning of battles, and every 13 seconds, you are randomly teleported to a random place where you become invisible for 1 second. The first stealth lasts 3.5 seconds.
- Pass-a-Fist: You can't attack. Your ally receives 50% of your AD and attack speed, and their hit effects also activate yours.
Are new maps expected to be added to the 2v2v2v2?
Creating a new map requires a tremendous amount of resources, so the team is focusing elsewhere for now.
Is the Arena also saying goodbye at the end of the big summer event, the Soul Fighter event?
Yes, we've planned this game mode for a shorter term for now.
Will there be a custom mode where anyone can create Arena matches?
We thought about it, but in the end, we had to make the decision to give up custom lobbies for everyone for now. This may change in the future, we're watching the possibilities.
What are the chances that the Arena will become a permanent game mode?
We were confident from the start, knowing we had put together something really fun. The Arena is currently producing great numbers, but it has only been available on all servers for a week. It's too early to tell how many will play it after the first big wave ends. Technically there's nothing preventing it from being a permanent mode that can be played at any time, however, due to ongoing development and bug fixes, it's currently best if it remains turn-offable.
What was your favorite bug you discovered in the Arena during testing?
There was a strange anomaly when your basic attacks started to cast spells. When you're just auto attacking and Shaco's Jack-in-the-Boxes (W) start raining from your hand, that's really unexpected.
The 2v2v2v2 is available in the client for at least another two and a half weeks, it's worth spinning the matches until then, cosmetic content is available in exchange for Gladiator rank!
In conclusion, the article provides an in-depth look at the Arena mode in League of Legends, a new and thrilling feature that offers a unique break from the traditional ARAM and Summoner's Rift. With exciting dynamics such as constant action, 2v2v2v2 fights, and crazy random augmentations, the Arena mode promises an enjoyable gaming experience. Although some intriguing augments didn't make the cut, the currently available ones add a unique element to the gameplay. Even though creating new maps is resource-intensive and currently not the focus, the possibility of future enhancements exists. Although the Arena mode is planned for a shorter term as of now, the team is contemplating making it a permanent feature based on its current popularity and player engagement. Players can enjoy this mode for at least another two and a half weeks and earn cosmetic rewards for achieving Gladiator rank.
For further updates about League of Legends and changes in the gaming world, you can also check out our last blog post here.